Overview
Multisample anti-aliasing stores several coverage samples for each pixel while usually shading less often than full supersampling.
Reduces geometric aliasing by sampling coverage multiple times per pixel.
Compact metadata for implementation and discovery.
Multisample anti-aliasing stores several coverage samples for each pixel while usually shading less often than full supersampling.
Quick facts
Runtime and memory behavior at a glance.
Best
O(samples)
Average
O(pixels * samples)
Worst
O(pixels * samples)
Space
O(pixels * samples)
pixel_color = average(covered_samples)Combines covered subsamples into the final pixel color.
Show rays, samples, buffers, or shading terms that contribute to the final pixel.
MSAA should be used with the assumptions and tradeoffs of anti-Aliasing in mind.
What each reference supports for this entry.
Computer graphics reference for raster pipelines, shading, antialiasing, texture filtering, and real-time rendering techniques.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
MSAA uses multisample coverage rather than a post-process edge filter.
MSAA resolves within a frame instead of accumulating over time.