Overview
Forward Rendering processes geometry and lighting together, sending each object through shaders that compute its final contribution.
Shades objects as they are drawn directly into the final image.
Compact metadata for implementation and discovery.
Forward Rendering processes geometry and lighting together, sending each object through shaders that compute its final contribution.
Quick facts
Runtime and memory behavior at a glance.
Best
O(geometry)
Average
O(geometry * lights)
Worst
O(geometry * lights)
Space
O(1) to O(pixels)
diffuse = albedo * light_color * max(0, dot(normal, light_dir))Computes a basic per-fragment direct light contribution.
Show each object passing through shading and directly contributing to the final frame.
Forward Rendering is straightforward, but many lights can become expensive.
What each reference supports for this entry.
Computer graphics reference for raster pipelines, shading, antialiasing, texture filtering, and real-time rendering techniques.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Clustered shading is a more structured forward-style lighting strategy.
Forward rendering shades objects during the main geometry pass.