Overview
Tiled Rendering builds per-tile light lists, reducing shading work when many lights affect only small screen regions.
Divides the screen into tiles so each tile can process only nearby or relevant lights.
Compact metadata for implementation and discovery.
Tiled Rendering builds per-tile light lists, reducing shading work when many lights affect only small screen regions.
Quick facts
Runtime and memory behavior at a glance.
Best
O(tiles + lights)
Average
O(tiles * lights + shaded pixels)
Worst
O(tiles * lights + shaded pixels)
Space
O(tile light lists)
Show screen tiles with compact light lists attached to each tile.
Tile size affects both culling accuracy and overhead.
What each reference supports for this entry.
Paper describing tiled shading as a real-time rendering technique.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Both divide the screen or view volume to manage lights efficiently.
Tiled light assignment is often used with deferred shading.