Overview
Rigid Body Dynamics tracks linear and angular motion, applies forces and torques, and resolves contacts or constraints between bodies.
Simulates objects that translate and rotate while keeping their shape fixed.
Compact metadata for implementation and discovery.
Rigid Body Dynamics tracks linear and angular motion, applies forces and torques, and resolves contacts or constraints between bodies.
Quick facts
Runtime and memory behavior at a glance.
Best
O(bodies)
Average
O(bodies + contacts)
Worst
O(bodies + contacts^3)
Space
O(bodies + contacts)
acceleration = force / massUpdates translational motion from accumulated forces.
Show boxes moving, rotating, and receiving impulses at contact points.
Stable contacts and stacking require careful constraint solving.
What each reference supports for this entry.
SIGGRAPH course notes covering integration, particles, constraints, and rigid-body simulation.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Rigid-body simulation pipelines use broad phase to find possible contacts.
Rigid-body engines often use sequential impulses for contacts and joints.