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Broad Phase Collision Detection

Quickly finds possible colliding object pairs before exact collision tests.

Quick Facts

Compact metadata for implementation and discovery.

Category
Simulation
Difficulty
Intermediate
Family
Collision Detection
Tier
Core
Status
Verified
Review
Source Checked
Sources
1
Formulas
1
Relationships
7
Code example
Ready
Visualization
Ready

Overview

Broad phase collision detection uses simple bounds or spatial partitions to reduce the number of expensive pairwise checks.

Core Concepts

candidate pairbounding volumespatial partitionpair pruning

Quick facts

Complexity

Runtime and memory behavior at a glance.

Best

O(n)

Average

O(n log n + k)

Worst

O(n^2)

Space

O(n)

When to Use

  • Use when physics simulation needs candidate pair.
  • Use when the input matches the assumptions behind collision Detection.

When Not to Use

  • Avoid when the time step, forces, or constraints make the system unstable for the chosen method.
  • Avoid when a simpler algorithm gives the required result with less setup.

What It Does

  • Quickly finds possible colliding object pairs before exact collision tests
  • Uses candidate pair and bounding volume to guide the work.
  • Produces updated state.

Use Cases

  • Physics simulation
  • Animation
  • Interactive systems

Inputs

  • Current state
  • Forces or constraints
  • Time step

Outputs

  • Updated state
  • Constraint corrections
  • Collision results

Key Formulas (1)

Pair pruning

test precise collision only if bounds overlap
test precise collision only if bounds overlap

Sends only overlapping bounds to the narrow phase.

Pseudocode

  1. 1.Prepare the inputs and state needed for Broad Phase Collision Detection.
  2. 2.Apply the candidate pair step while the stopping condition has not been met.
  3. 3.Update intermediate state and discard invalid candidates.
  4. 4.Return updated state.

Canonical Example

Input
100 moving objects with bounding boxes
Output
small set of potentially colliding pairs
Explanation
The broad phase rejects objects whose bounding volumes cannot overlap before narrow-phase tests run.

Implementation Notes

  • Use AABBs, grids, sweep-and-prune, or BVHs to cheaply reject distant objects.
  • Pass only candidate pairs to narrow-phase collision tests.
  • Track frame-to-frame updates if objects move continuously.

Common Pitfalls

  • Reporting broad-phase pairs as confirmed collisions.
  • Using a spatial partition that is poorly matched to object sizes.
  • Forgetting to update bounding volumes after motion.

Interactive Mechanism Walkthrough

Iterative Convergence & State Trajectory

Show state updates, constraints, and error correction over simulation steps.

Broad Phase Collision Detection mechanism walkthrough step 1 of 4x₀x₁x₂x*
Step 1 of 4: Prepare the inputs and state needed for Broad Phase Collision Detection.
simulation-mechanism

Notes

Broad Phase Collision Detection operates in O(n log n + k) time and O(n) space within the Collision Detection family. Key governing relation: test precise collision only if bounds overlap. Often compared with Narrow Phase Collision Detection and Sweep and Prune.

Sources (1)

What each reference supports for this entry.

Real-Time Collision Detection

Book

Reference for broad-phase and narrow-phase collision detection, bounding volumes, and geometric robustness.

Open source

Explore Next

Good next jumps from the relationship graph, ranked for useful discovery.

Broad phase commonly uses bounding boxes for cheap overlap checks.

Broad phase selects candidate pairs before precise tests.

Often paired withSweep and Prune

Sweep and prune is a common broad-phase strategy.

Tags

SimulationCollision DetectionBroad PhaseSpatial Index