Overview
Worley Noise scatters feature points in space and evaluates each location by its nearest or nth-nearest feature distance.
Generates cellular patterns from distances to nearby feature points.
Compact metadata for implementation and discovery.
Worley Noise scatters feature points in space and evaluates each location by its nearest or nth-nearest feature distance.
Quick facts
Runtime and memory behavior at a glance.
Best
O(1)
Average
O(neighbor cells)
Worst
O(neighbor cells)
Space
O(1)
value(p) = min(distance(p, feature_i))Returns the nearest feature-point distance for a sample position.
Show cells around random feature points forming organic cellular boundaries.
Different distance metrics create different cellular looks.
What each reference supports for this entry.
Original reference for cellular/Worley noise based on nearest feature points.
Open sourceProcedural-generation reference for Worley Noise's noise, texture synthesis, and terrain/shape generation use cases.
Good next jumps from the relationship graph, ranked for useful discovery.
Worley Noise produces cellular patterns rather than smooth gradient noise.
Worley Noise is based on nearest feature points, similar to Voronoi regions.