Overview
Tectonic plate terrain generation partitions the world into plate-like regions and modifies height near convergent, divergent, or sliding boundaries.
Generates large terrain features from simulated plate regions and interactions.
Compact metadata for implementation and discovery.
Tectonic plate terrain generation partitions the world into plate-like regions and modifies height near convergent, divergent, or sliding boundaries.
Quick facts
Runtime and memory behavior at a glance.
Best
O(cells)
Average
O(steps * cells)
Worst
O(steps * cells)
Space
O(cells)
height += uplift_rate * convergenceRaises terrain where simulated plates push together.
Show the generation state evolving from seed values to the final artifact.
Tectonic Plate Terrain Generation should be used with the assumptions and tradeoffs of terrain Generation in mind.
What each reference supports for this entry.
Procedural texturing reference supporting Tectonic Plate Terrain Generation noise, tiling, terrain, growth, or pattern-generation mechanism.
Good next jumps from the relationship graph, ranked for useful discovery.
Tectonic terrain generation is often refined with erosion passes to shape drainage and slopes.