Overview
Straight Skeleton is a polygon geometry method for polygon offset structure. It works by moving polygon edges inward and recording where wavefront events meet.
Straight Skeleton addresses polygon offset structure by moving polygon edges inward and recording where wavefront events meet.
Compact metadata for implementation and discovery.
Straight Skeleton is a polygon geometry method for polygon offset structure. It works by moving polygon edges inward and recording where wavefront events meet.
Quick facts
Runtime and memory behavior at a glance.
Best
O(n)
Average
O(n log n)
Worst
O(n^2)
Space
O(n)
Show moving polygon edges inward and recording where wavefront events meet on a small polygon offset structure example.
Straight Skeleton operates in O(n log n) time and O(n) space within the Polygon Geometry family. Often compared with Polygon Offset Curve and Voronoi Diagram.
What each reference supports for this entry.
Textbook support for Straight Skeleton's computational geometry problem family, predicates, structures, or geometric construction.
Open sourceAlgorithm catalog support for Straight Skeleton in the computational geometry benchmark area.
Open sourceOriginal reference introducing the straight skeleton structure for simple polygons.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Straight Skeleton and Polygon Offset Curve share a concrete polygon geometry mechanism for polygon offset structure.
Straight Skeleton and Voronoi Diagram share a concrete polygon geometry mechanism for polygon offset structure.