Overview
Stable Fluids is a simulation method that advances physical or agent state using forces, constraints, collisions, or transport. It is useful when stability, plausibility, or physical behavior needs an explicit update rule.
Stable Fluids advances physical or agent state under forces, constraints, or collisions.
Compact metadata for implementation and discovery.
Stable Fluids is a simulation method that advances physical or agent state using forces, constraints, collisions, or transport. It is useful when stability, plausibility, or physical behavior needs an explicit update rule.
Quick facts
Runtime and memory behavior at a glance.
Best
O(n t)
Average
O(n t)
Worst
O(n t)
Space
O(n)
q_next(x) = q_current(x - delta_t * velocity(x))Samples backward along velocity to advect quantities stably.
Show particles, bodies, or fields evolving as each simulation step is applied.
Stable Fluids operates in O(n t) time and O(n) space within the Simulation family. Key governing relation: q_next(x) = q_current(x - delta_t * velocity(x)). Often compared with Euler Integration and Verlet Integration.
What each reference supports for this entry.
Fluid and simulation reference for state updates or fluid behavior in Stable Fluids.
Good next jumps from the relationship graph, ranked for useful discovery.
Stable Fluids can be combined with Euler Integration in simulation pipelines that need compatible state updates.