Overview
SPH treats fluid as particles and uses smoothing kernels to approximate continuous fluid quantities.
Simulates fluids with particles that estimate local density and pressure.
Compact metadata for implementation and discovery.
SPH treats fluid as particles and uses smoothing kernels to approximate continuous fluid quantities.
Quick facts
Runtime and memory behavior at a glance.
Best
O(n)
Average
O(n k)
Worst
O(n^2)
Space
O(n)
density_i = sum(mass_j * W(distance(p_i, p_j), h))Estimates fluid density from nearby particles using a smoothing kernel.
Show particles flowing while neighbor kernels shape pressure forces.
Smoothed Particle Hydrodynamics operates in O(n k) time and O(n) space within the Particle Simulation family. Key governing relation: density_i = sum(mass_j * W(distance(p_i, p_j), h)). Often compared with Position Based Dynamics and N-Body Simulation.
What each reference supports for this entry.
Annual Reviews reference for smoothed particle hydrodynamics foundations.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Both simulate fluids using particle/grid-inspired local updates.
Position Based Fluids adapts particle fluid ideas with position constraints.