Overview
Ridged Multifractal Noise transforms each octave so values near zero become high ridges, then combines octaves into mountainous patterns.
Builds sharp ridge-like terrain by inverting and layering noise octaves.
Compact metadata for implementation and discovery.
Ridged Multifractal Noise transforms each octave so values near zero become high ridges, then combines octaves into mountainous patterns.
Quick facts
Runtime and memory behavior at a glance.
Best
O(octaves)
Average
O(octaves)
Worst
O(octaves)
Space
O(1)
ridge = (offset - abs(noise_value))^2Turns values near zero into high ridge responses.
Show smooth noise transformed into sharp bright ridge lines over several scales.
Gain and offset parameters strongly control ridge sharpness.
What each reference supports for this entry.
Procedural texturing reference supporting Ridged Multifractal Noise noise, tiling, terrain, growth, or pattern-generation mechanism.
Good next jumps from the relationship graph, ranked for useful discovery.
Domain warping can add complexity to ridged terrain patterns.
Ridged multifractal noise modifies layered noise to emphasize ridges.