Overview
Position Based Rigid Bodies is a simulation method that advances physical or agent state using forces, constraints, collisions, or transport. It is useful when stability, plausibility, or physical behavior needs an explicit update rule.
Position Based Rigid Bodies advances physical or agent state under forces, constraints, or collisions.
Compact metadata for implementation and discovery.
Position Based Rigid Bodies is a simulation method that advances physical or agent state using forces, constraints, collisions, or transport. It is useful when stability, plausibility, or physical behavior needs an explicit update rule.
Quick facts
Runtime and memory behavior at a glance.
Best
O(n t)
Average
O(n t)
Worst
O(n t)
Space
O(n)
x_next = x + delta_xMoves positions directly to reduce constraint error.
Show particles, bodies, or fields evolving as each simulation step is applied.
Position Based Rigid Bodies operates in O(n t) time and O(n) space within the Simulation family. Key governing relation: x_next = x + delta_x. Often compared with Euler Integration and Verlet Integration.
What each reference supports for this entry.
Collision detection reference for the geometric or broad-phase/narrow-phase behavior of Position Based Rigid Bodies.
Good next jumps from the relationship graph, ranked for useful discovery.
Position Based Rigid Bodies can be combined with Euler Integration in simulation pipelines that need compatible state updates.