Overview
Light Propagation Volumes is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Light Propagation Volumes computes visibility, shading, filtering, or lighting for images.
Compact metadata for implementation and discovery.
Light Propagation Volumes is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Quick facts
Runtime and memory behavior at a glance.
Best
O(p)
Average
O(p s)
Worst
O(p s)
Space
O(p)
Show scene inputs and intermediate buffers contributing to the final rendered image.
Light Propagation Volumes operates in O(p s) time and O(p) space within the Rendering family. Often compared with Ray Tracing and Rasterization.
What each reference supports for this entry.
Rendering reference covering Light Propagation Volumes real-time compositing, transparency, or light-transport approximation workflow.
Open sourceSpecific reference for spherical-harmonic light propagation volumes and real-time indirect illumination.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Light Propagation Volumes can be combined with Ray Tracing as part of a rendering pipeline.