Overview
Irradiance Caching is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Irradiance Caching computes visibility, shading, filtering, or lighting for images.
Compact metadata for implementation and discovery.
Irradiance Caching is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Quick facts
Runtime and memory behavior at a glance.
Best
O(p)
Average
O(p s)
Worst
O(p s)
Space
O(p)
Show scene inputs and intermediate buffers contributing to the final rendered image.
Irradiance Caching operates in O(p s) time and O(p) space within the Rendering family. Often compared with Ray Tracing and Rasterization.
What each reference supports for this entry.
Rendering textbook reference for light transport, filtering, and shading concepts in Irradiance Caching.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Irradiance Caching can be combined with Ray Tracing as part of a rendering pipeline.