Overview
Hierarchical Pathfinding groups a map into higher-level regions so long paths can be planned with fewer detailed nodes.
Speeds pathfinding by planning through coarse regions before refining locally.
Compact metadata for implementation and discovery.
Hierarchical Pathfinding groups a map into higher-level regions so long paths can be planned with fewer detailed nodes.
Quick facts
Runtime and memory behavior at a glance.
Best
O(E')
Average
O(E' log V')
Worst
O(E log V)
Space
O(V + V')
Show a coarse route over regions with local paths filled in.
Hierarchical Pathfinding operates in O(E' log V') time and O(V + V') space within the Hierarchical Planning family. Often compared with A* Search and Jump Point Search.
What each reference supports for this entry.
Game AI reference for hierarchical grid abstraction and real-time navigation tradeoffs.
Reference for HPA* cluster abstraction and near-optimal hierarchical grid pathfinding.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Hierarchical pathfinding often searches abstract regions before refining paths with A*-style search.