Overview
Greedy Best-First Search uses only a heuristic score, so it can move quickly toward a goal but may miss the cheapest path.
Expands the node that appears closest to the goal by heuristic estimate.
Compact metadata for implementation and discovery.
Greedy Best-First Search uses only a heuristic score, so it can move quickly toward a goal but may miss the cheapest path.
Quick facts
Runtime and memory behavior at a glance.
Best
O(E)
Average
O(E)
Worst
O(E)
Space
O(V)
priority(node) = h(node)Ranks frontier nodes only by estimated remaining distance.
Show the search frontier pulled toward the goal by a heuristic.
Greedy Best-First Search operates in O(E) time and O(V) space within the Heuristic Search family. Key governing relation: priority(node) = h(node). Often compared with A* Search and Dijkstra's Algorithm.
What each reference supports for this entry.
AI search reference covering Greedy Best-First Search heuristic evaluation, frontier ordering, optimality conditions, or memory tradeoffs.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Greedy best-first search prioritizes heuristic distance without full path-cost balancing.
Both use heuristic scores to choose promising candidates.