Overview
Fault formation terrain simulates broad geological displacement with many random line cuts and height offsets.
Creates terrain by repeatedly raising one side of random fault lines.
Compact metadata for implementation and discovery.
Fault formation terrain simulates broad geological displacement with many random line cuts and height offsets.
Quick facts
Runtime and memory behavior at a glance.
Best
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Average
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Worst
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Space
O(samples)
height(p) += delta if side(line, p) > 0 else -deltaRaises or lowers terrain depending on which side of the fault line a point lies.
Show the generation state evolving from seed values to the final artifact.
Fault Formation Terrain should be used with the assumptions and tradeoffs of terrain Generation in mind.
What each reference supports for this entry.
Procedural texturing reference supporting Fault Formation Terrain noise, tiling, terrain, growth, or pattern-generation mechanism.
Good next jumps from the relationship graph, ranked for useful discovery.
Fault formation and diamond-square are terrain generation methods with different heightfield mechanisms.