Overview
Depth Peeling is a transparency rendering method for order-independent transparency. It works by rendering successive depth layers from front to back.
Depth Peeling addresses order-independent transparency by rendering successive depth layers from front to back.
Compact metadata for implementation and discovery.
Depth Peeling is a transparency rendering method for order-independent transparency. It works by rendering successive depth layers from front to back.
Quick facts
Runtime and memory behavior at a glance.
Best
O(n)
Average
O(n log n)
Worst
O(n^2)
Space
O(n)
Show rendering successive depth layers from front to back on a small order-independent transparency example.
Depth Peeling operates in O(n log n) time and O(n) space within the Transparency Rendering family. Often compared with Order-Independent Transparency and Rasterization.
What each reference supports for this entry.
Rendering reference covering Depth Peeling real-time compositing, transparency, or light-transport approximation workflow.
Open sourceReference for layered depth representations that support depth-layer peeling and transparent compositing.
Open sourceGood next jumps from the relationship graph, ranked for useful discovery.
Rendering · Foundation
Depth Peeling and Rasterization share a concrete transparency rendering mechanism for order-independent transparency.
Compare with thisDepth Peeling and Order-Independent Transparency share a concrete transparency rendering mechanism for order-independent transparency.
Depth Peeling and Rasterization share a concrete transparency rendering mechanism for order-independent transparency.
Depth Peeling and Z-Buffering share a concrete transparency rendering mechanism for order-independent transparency.