Overview
Cascaded Shadow Maps is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Cascaded Shadow Maps computes visibility, shading, filtering, or lighting for images.
Compact metadata for implementation and discovery.
Cascaded Shadow Maps is a rendering method that computes visibility, shading, filtering, lighting, or denoising for rendered images. It is useful when a rendering pipeline needs a specific image-quality, speed, or realism tradeoff.
Quick facts
Runtime and memory behavior at a glance.
Best
O(p)
Average
O(p s)
Worst
O(p s)
Space
O(p)
Show scene inputs and intermediate buffers contributing to the final rendered image.
Cascaded Shadow Maps operates in O(p s) time and O(p) space within the Rendering family. Often compared with Ray Tracing and Rasterization.
What each reference supports for this entry.
Real-time graphics reference for raster, shadow, and shading techniques in Cascaded Shadow Maps.
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Cascaded Shadow Maps can be combined with Ray Tracing as part of a rendering pipeline.